Unit 2
https://learn.unity.com/tutorial/unit-2-introduction?uv=2021.3&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f71fe63edbc2a00200e9de0&projectId=5cdcc312edbc2a24a41671e6#5d1ba822edbc2a002175788d
Introduction
we will make a top down prototype where you shoot things that come after you, kindof like galiga ...
Lesson 2.1 - Player Positioning
Summary Overview: You will begin this unit by creating a new project for your se...
1.Create a new Project for Prototype 2
Open Unity Hub and create an empty “Prototype 2” project in your course directory on the corr...
2.Add the 3d assets + first few lines of code
If you want, drag a different material from Course Library > Materials onto the Ground ob...
3. Instantiation
The first thing we must do is give the projectile some forward movement so it can zip across the ...
Random Animal Stampeed
1. Create a spawn manager In the Hierarchy, create an Empty object called “SpawnManager” Crea...
Collision Decisions + GAME OVER
1. Make a new method to spawn animals In SpawnManager.cs, create a new void SpawnRandomAnima...