temp
using System.Diagnostics;
using System.Collections;
using UnityEngine;
[DebuggerDisplay("{" + nameof(GetDebuggerDisplay) + "(),nq}")]
public class PlayerController : MonoBehaviour
{
public float speed = 5.0f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//move the vheicule forward
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
private string GetDebuggerDisplay()
{
return ToString();
}
}
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