Sooo, that unity basic guide. yeah, that was day 1/2 making a main menu n stuff. I used one of my custom-trained models to make a bg for the main menu and a bg for the starting menu. then made custom assets for the tabs and the profile button. I'm basically trying to clone ggz but make it player friendly and more of what I wish it were.
anyways I found out that the version of vscode I was running was corrupted so I reinstalled and got the scripting system to show and see the unity assets in the code editor. it was a really weird/strange bug.
I also figured out how to make the game scale with screen size and always run the game at a multiple of 1480x720, idek if I'm going to keep the game at that ratio for now, but that's the ratio of the screenshots from my phone.
also, it's a decent size for stable diffusion. so my p40 can gen the images without it taking too long. eventually, I wanna change the ratio to 3440x1440 so it will fit my monitor and also have all the assets scale with screen resolution.
so for now ill just leave it as is
I made a really basic gun in f360 and chatgpt said fbx is an ok file format to import from fusion. so yeah kool done
my current thing to do as of starting to write this is, hay I need to make the game play part now. time to learn how to make a basic level. keep the camera stuck in one position and only move linearly
i made, exported, and imported a gun, like super low poly, super simple
now need to make a player analog, then make it move along the x /z axis
o rite so this is what the hierarchy looks like now
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