devlog day3
uhhh i slept 20 hrs didnt get much done in the idk hour or 2 that i tried getting thigns to work but i forgot to mention that yesterday this is what happens when u put the script in to the onclick event.
i tried making a camera fallow my model ingame and get the movement to work ok but I think my problem is that I tried to scale it to real world sizes and I should've just downscaled it by a factor of 100
anyways unity crashed before I could save so I didn't get much done
Im not sure if the default terrain/cube in Unity should be that small or if its really just my model's relative sizes,
I mostly just worked on making my p40 cool off faster, now i can run it at 100% if i give it a minute to cool down in between img generations and have it run sub 80 on longer / bigger gens at 79% power cap (i rly wish it was 80 but 81+ is only ok on sub-2-minute gens)
rayonism is apparently An early form of abstract art characterized by interacting linear forms derived from rays of light.
I'm p sure it's just that my models are too big, nice to know.
50% is 4.5s/it and 4.47/4.71
79 is 4.06s/it 4.12/4.25
and 100 is 4.05s/ 4.03- 4.18
it so I guess it's not being pushed to max or the efficiency drops at higher power draws
it'll hover at 67c
a single hi-rez fix 1480x720 to 2960x1440=> is about 20 mins :/ but img 2 img/upscale is only a minute or 2
maybe later ill actually get a working camera+model combo to replicate ggz's 2d 120deg topdown-ish camera angle with locked movement