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Stolen Unity Design doc v2
again since its stolen heres the link https://connect-prd-cdn.unity.com/20201117/99fd6c6b-0d44-42f5-9373-eb8a1887cacf/Project%20Design%20Doc%20TEMPLATE%20-%20[GDOC].pdf
1.Overview
Project management and teamwork are often referred to as “soft skills” for design and development roles. Although project management can get technical, and there are several different project management methodologies you might encounter, it primarily takes...
2.Recap the phases of production
Individuals, teams, companies, and organizations will each have their particular methods for project management, but generally most projects break down into phases. As you explored when learning about the real time production cycle, typically the p...
3.Overview of project planning
hen working on projects, you need to plan appropriate schedules, manage time, communicate, and collaborate. Even if you’re working on a project independently, it’s likely that you’ll be communicating with others at some point in the production process, e...
4.Design documents and project plans
In the pre-production phase at the start of the project, design documents are created to help define and scope what you are going to create. These documents include: Game (or Experience) Design Documents (GDDs) Target user personas Project char...
5.Managing projects and tracking progress
Once you have your project clearly scoped out, it is time to start planning how to manage a project by planning appropriate schedules and managing a project plan. While the project plan is usually created in pre-production, it is used and iterated upon thr...
6.Exercise: Identify tools to support your project management and tracking
There are a variety of project management tools that can help you to identify and plan all the steps of a project . Products like Trello, Favro, Airtable, Monday.com, Google Apps, Jira, and GitHub offer various features to support individuals and teams to ...
7.Preparing to publish
In the post-production phase, you’ll prepare to publish your project. Your project plan should account for quality assurance (QA) testing, content editing and revision, bug fixing, and final polishing of the deliverables. Let’s consider quality a...
8.Releasing your project
Once your project has been tested, fixed, and validated, you are ready to publish. Your project plan should account for when and where you are publishing your product — ideally, you’ve been sticking to your deliverable date, and you are publishing your proje...
9.Operations activities and retrospectives
Operations activities The final phase of the production cycle, operations, includes work typically done after a product has been released to keep it running. Although operations activities generally don’t start until the release date, they should be...
10.Summary
In this tutorial, you’ve explored the basics of project management. These are applicable to any project you work on: big or small, for real-time experience creation, or for any other kind of project! When you start your next project, use these recomme...
Introduction
we will make a top down prototype where you shoot things that come after you, kindof like galiga except in 3d and not at all like galiga XD
Lesson 2.1 - Player Positioning
Summary Overview: You will begin this unit by creating a new project for your second Prototype and getting basic player movement working. You will first choose which character you would like, which types of animals you would like to interact w...
1.Create a new Project for Prototype 2
Open Unity Hub and create an empty “Prototype 2” project in your course directory on the correct Unity version. If you forget how to do this, refer to the instructions in Lesson 1.1 - Step 1 Click to download the Prototype 2 Starter Files, ext...
the path of a dream
2.Add the 3d assets + first few lines of code
If you want, drag a different material from Course Library > Materials onto the Ground object Drag 1 Human, 3 Animals, and 1 Food object into the Hierarchy Rename the character “Player”, then reposition the animals and food so you can see th...
3. Instantiation
The first thing we must do is give the projectile some forward movement so it can zip across the scene when it’s launched by the player. 1.Make the projectile fly forwards Create a new “MoveForward” script, attach it to the food object, then open it ...
Random Animal Stampeed
1. Create a spawn manager In the Hierarchy, create an Empty object called “SpawnManager” Create a new script called “SpawnManager”, attach it to the Spawn Manager, and open it Declare new public GameObject[ ] animalPrefabs; In the Inspector, change the A...
Collision Decisions + GAME OVER
1. Make a new method to spawn animals In SpawnManager.cs, create a new void SpawnRandomAnimal() {} function beneath Update() Cut and paste the code from the if-then statement to the new function Call SpawnRandomAnimal(); if S is pressed 2. ...
offensive sybersecurity courses crazy bro
https://www.youtube.com/watch?v=CS23-z-xUFw// Documentation // Changes: https://www.offsec.com/offsec/pen-200-2023/ Course: https://www.offsec.com/courses/pen-200/ // Offsec // Twitter: https://twitter.com/offsectraining Website: https://www.offsec.com/ ...