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Introduction

[zzz dead] unity devlog: jr programmer ... Unit 2

we will make a top down prototype where you shoot things that come after you, kindof like galiga except in 3d and not at all like galiga XD

Lesson 2.1 - Player Positioning

[zzz dead] unity devlog: jr programmer ... Unit 2

Summary Overview: You will begin this unit by creating a new project for your second Prototype and getting basic player movement working. You will first choose which character you would like, which types of animals you would like to interact w...

1.Create a new Project for Prototype 2

[zzz dead] unity devlog: jr programmer ... Unit 2

Open Unity Hub and create an empty “Prototype 2” project in your course directory on the correct Unity version. If you forget how to do this, refer to the instructions in Lesson 1.1 - Step 1 Click to download the Prototype 2 Starter Files, ext...

the path of a dream

Naru's work

2.Add the 3d assets + first few lines of code

[zzz dead] unity devlog: jr programmer ... Unit 2

If you want, drag a different material from Course Library > Materials onto the Ground object Drag 1 Human, 3 Animals, and 1 Food object into the Hierarchy Rename the character “Player”, then reposition the animals and food so you can see th...

3. Instantiation

[zzz dead] unity devlog: jr programmer ... Unit 2

The first thing we must do is give the projectile some forward movement so it can zip across the scene when it’s launched by the player. 1.Make the projectile fly forwards Create a new “MoveForward” script, attach it to the food object, then open it ...

Random Animal Stampeed

[zzz dead] unity devlog: jr programmer ... Unit 2

1. Create a spawn manager In the Hierarchy, create an Empty object called “SpawnManager” Create a new script called “SpawnManager”, attach it to the Spawn Manager, and open it Declare new public GameObject[ ] animalPrefabs; In the Inspector, change the A...

Collision Decisions + GAME OVER

[zzz dead] unity devlog: jr programmer ... Unit 2

1. Make a new method to spawn animals In SpawnManager.cs, create a new void SpawnRandomAnimal() {} function beneath Update() Cut and paste the code from the if-then statement to the new function Call SpawnRandomAnimal(); if S is pressed 2. ...

offensive sybersecurity courses crazy bro

cool stuff offsec

https://www.youtube.com/watch?v=CS23-z-xUFw// Documentation // Changes: https://www.offsec.com/offsec/pen-200-2023/  Course: https://www.offsec.com/courses/pen-200/ // Offsec // Twitter: https://twitter.com/offsectraining Website: https://www.offsec.com/ ...

Framasoft- deegoogleify your life. its also french first :D

cool stuff

https://degooglisons-internet.org/en/ Design useful tools Framacarte Google Maps Create you own maps online.   Framaforms Google Forms An easy way to create your surveys.   F...

questions i got wrong on all of my unity quizzes

[zzz dead] unity devlog: jr programmer ... unity quizes (cheet sheets if fail)

Question 5 If you want to move the character up continuously as the player presses the up arrow, what code would be best in the two blanks below: GetKey(KeyCode.UpArrow) GetKeyDown(UpArrow) GetKeyUp(KeyCode.Up) GetKeyHeld(Vector3.Up) Incorrect “Inpu...

README.md

Eternal blue in C#

i took this from lassehauballe / Eternalbluehttps://github.com/lassehauballe/Eternalblueit hasn't been updated in at least two years since this postif you consider each page as a file, and each chapter as a folder, for example this is the readme.mdanyways t...

Eternalblue.sln

Eternal blue in C#

Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.31025.194 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Eternalblue", "Eternalblue\Eternalblu...

.gitignore

Eternal blue in C#

## Ignore Visual Studio temporary files, build results, and## files generated by popular Visual Studio add-ons.#### Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore # User-specific files*.rsuser*.suo*.user*.userosscache*....

.gitattributes

Eternal blue in C#

################################################################################ Set default behavior to automatically normalize line endings.###############################################################################* text=auto ##########################...

Eternalblue/App.config

Eternal blue in C# folder 1 Eternal blue

<?xml version="1.0" encoding="utf-8" ?><configuration>    <startup>         <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />    </startup></configuration>

Eternalblue/Eternalblue.csproj

Eternal blue in C# folder 1 Eternal blue

<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensions...

Eternalblue/Eternalblue/Properties /AssemblyInfo.cs

Eternal blue in C# folder 1 Eternal blue

using System.Reflection;using System.Runtime.CompilerServices;using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following// set of attributes. Change these attribute values to modify the information// ass...