temp using System.Diagnostics; using System.Collections; using UnityEngine; [DebuggerDisplay("{" + nameof(GetDebuggerDisplay) + "(),nq}")] public class PlayerController : MonoBehaviour { public float speed = 5.0f; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //move the vheicule forward transform.Translate(Vector3.forward * Time.deltaTime * speed); } private string GetDebuggerDisplay() { return ToString(); } }