Random Animal Stampeed 1. Create a spawn manager In the Hierarchy, create an  Empty object called “ SpawnManager ” Create a new script called “ SpawnManager ”, attach it to the Spawn Manager , and open it Declare new  public GameObject[ ] animalPrefabs; In the Inspector, change the  Array size to match your animal count, then assign your animals by dragging them from the Project window into the empty slots Note: Make sure you drag them from the Project window; not the Hierarchy! If you're going to spawn objects, you need to make sure you're using Prefabs, which are stored in the Project window. 2. Spawn an animal if S is pressed In Update() , write an if-then statement to instantiate a new animal prefab at the top of the screen if S is pressed Declare a new  public int animalIndex and incorporate it in the Instantiate call, then test editing the value in the Inspector 3. Spawn random animals from an array In the if-statement checking if S is pressed, generate a random int animalIndex between 0 and the length of the array Remove the global  animalIndex variable, since it is only needed locally in the if-statement 4. Randomize the spawn location Replace the X value for the Vector3 with Random.Range(-20, 20) , then test Within the  if-statement , make a new local Vector3 spawnPos variable  At the top of the class, create  private float variables for spawnRangeX and spawnPosZ 5. Change the perspective of the camera Toggle between Perspective and Isometric view in the Scene view to appreciate the difference Select the  camera and change the Projection from “Perspective” to “Orthographic” 6. Lesson Recap New Functionality The player can press the S to spawn an animal Animal selection and spawn location are randomized Camera projection (perspective/orthographic) selected New Concepts & Skills Spawn Manager Arrays Keycodes Random generation Local vs Global variables Perspective vs Isometric projections Next Lesson Using collisions to feed our animals!