# pcu-what if pokemon existed

non world into pokeverse -&gt; pokeverse ffta style, but still in the pcu taurosia. player character default names are nzk and zeyu  
we probs do rpgmaker style. do gen 9 have terrains  
  
story wise we have either the znb or nzk story in the search for UN-taped power or overwhelming power

#### rivel team

<table border="1" id="bkmrk-znb-urshifu-dark-mar" style="border-collapse: collapse; width: 100%; height: 60.2px;"><colgroup><col style="width: 14.2857%;"></col><col style="width: 14.2857%;"></col><col style="width: 14.2857%;"></col><col style="width: 14.2857%;"></col><col style="width: 14.2857%;"></col><col style="width: 14.2857%;"></col><col style="width: 14.2857%;"></col></colgroup><tbody><tr style="height: 30.6px;"><td style="height: 30.6px;">zeyu  
</td><td style="height: 30.6px;">urshifu-dark  
</td><td style="height: 30.6px;">marshadow  
</td><td style="height: 30.6px;">lucario  
</td><td style="height: 30.6px;">ursaluna  
</td><td style="height: 30.6px;">baxcal  
</td><td style="height: 30.6px;">kingambit  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">nzk  
</td><td style="height: 29.6px;">latias   
</td><td style="height: 29.6px;">dragonair  
</td><td style="height: 29.6px;">milotic  
</td><td style="height: 29.6px;">mienfoo  
</td><td style="height: 29.6px;">dewott</td><td style="height: 29.6px;">dunsparce</td></tr></tbody></table>

#### new mons / form changes  
  


<table border="1" id="bkmrk-mon-type-change-gimm" style="border-collapse: collapse; width: 102.143%; height: 1354.4px;"><colgroup><col style="width: 12.1537%;"></col><col style="width: 10.3664%;"></col><col style="width: 33.9589%;"></col><col style="width: 7.86416%;"></col><col style="width: 13.4644%;"></col><col style="width: 10.0082%;"></col><col style="width: 12.2736%;"></col></colgroup><tbody><tr style="height: 46.4px;"><td style="height: 46.4px;">mon</td><td style="height: 46.4px;">type change</td><td style="height: 46.4px;">gimmic</td><td style="height: 46.4px;">type  
</td><td style="height: 46.4px;">ability  
</td><td style="height: 46.4px;">updated bst  
</td><td style="height: 46.4px;">moves  
</td></tr><tr style="height: 63.2px;"><td style="height: 63.2px;">Shednja  
</td><td style="height: 63.2px;">mega  
</td><td style="height: 63.2px;">looses bug gains fairy. Loosing its shell Shednja set a curse. Shednja Miraculiously survived its first/second hit.   
</td><td style="height: 63.2px;">bug/fairy  
</td><td style="height: 63.2px;">miracle guard + cursed miracle  
</td><td style="height: 63.2px;">+ 50 atk/+50 spatk</td><td style="height: 63.2px;">  
</td></tr><tr style="height: 169.6px;"><td style="height: 169.6px;">Ursaluna-regional  
</td><td style="height: 169.6px;">stance change  
</td><td style="height: 169.6px;">on switch in, Ursaluna summons the the full moon, and runs a download check. if special check, becomes blood moon Ursaluna, if physical + becomes regular Ursaluna. holds 1 item, one move, and ev/iv spread per form, moonlight is all ways 3/4.

</td><td style="height: 169.6px;">bloodmoon

ground/dark

full moon

ground/normal

</td><td style="height: 169.6px;">full moon = Download + guts/minds eye. </td><td style="height: 169.6px;">tbd  
</td><td style="height: 169.6px;">  
</td></tr><tr><td>ursaluna-regional-steel  
</td><td>alternate form  
</td><td>gains steel type after metal eating quest

</td><td>blood moon

ground/dark

full moon

ground/steel

</td><td>full moon = Download + guts/minds eye. </td><td>  
</td><td>  
</td></tr><tr style="height: 169.6px;"><td style="height: 57.6px;">Flygon  
</td><td style="height: 57.6px;">mega  
</td><td style="height: 57.6px;">tbd  
</td><td style="height: 57.6px;">tbd  
</td><td style="height: 57.6px;">tbd  
</td><td style="height: 57.6px;">tbd  
</td><td style="height: 57.6px;"></td></tr><tr style="height: 169.6px;"><td style="height: 169.6px;">milotic</td><td style="height: 169.6px;"> </td><td style="height: 169.6px;"> </td><td style="height: 169.6px;"> </td><td style="height: 169.6px;"> </td><td style="height: 169.6px;"> </td><td style="height: 169.6px;">Defend Order  
Raging Fury  
Dragon Darts  
Spirit Break</td></tr><tr style="height: 169.6px;"><td style="height: 169.6px;">mienfoo</td><td style="height: 169.6px;">regional, bond</td><td style="height: 169.6px;"> </td><td style="height: 169.6px;"> </td><td style="height: 169.6px;"> </td><td style="height: 169.6px;"> </td><td style="height: 169.6px;">Blaze Kick  
Solar Blade  
Head Smash  
V-create</td></tr><tr style="height: 57.6px;"><td style="height: 57.6px;">dewott</td><td style="height: 57.6px;">regional, bond</td><td style="height: 57.6px;"> </td><td style="height: 57.6px;"> </td><td style="height: 57.6px;"> </td><td style="height: 57.6px;"> </td><td style="height: 57.6px;">Magma Storm  
Heat Wave  
Steam Swords  
Doom Desire</td></tr><tr style="height: 169.6px;"><td style="height: 169.6px;">Clefairy  
</td><td style="height: 169.6px;">regional  
</td><td style="height: 169.6px;">  
</td><td style="height: 169.6px;">fire/fairy  
</td><td style="height: 169.6px;">friend guard  
</td><td style="height: 169.6px;">(323)

75/

20/

55/

75/

85/

13

</td><td style="height: 169.6px;">Fiery Dance,

mystical Fire,

Dazzling Gleam

</td></tr><tr style="height: 169.6px;"><td style="height: 169.6px;">Dudunsparce</td><td style="height: 169.6px;">regional  
</td><td style="height: 169.6px;">  
</td><td style="height: 169.6px;">fire/dragon or fire  
</td><td style="height: 169.6px;">Adaptability  
</td><td style="height: 169.6px;">(415)

100/

10/

90/

60/

80/

75

</td><td style="height: 169.6px;">Astral Barrage,  
Bleakwind Storm,  
Fiery Dance,  
burning soulblaze,</td></tr><tr style="height: 169.6px;"><td style="height: 169.6px;">Dragonair  
</td><td style="height: 169.6px;">regional, split evo, bond  
</td><td style="height: 169.6px;">  
</td><td style="height: 169.6px;">Fire/Dragon</td><td style="height: 169.6px;">Great Firewall</td><td style="height: 169.6px;">(420) 61/

95/

90/

30/

64/

80

</td><td style="height: 169.6px;">Scale Shot  
Aqua Jet  
Extreme Speed  
Fire Lash</td></tr><tr><td>baxcalibur  
</td><td>regional, bond  
</td><td>every story event it gets a new tera type and it perminantly gains that type eventuially getting tera stellar</td><td>  
</td><td>  
</td><td></td><td>  
</td></tr></tbody></table>

#### new items

<table border="1" id="bkmrk-item-effect-intended" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 9.5327%;"></col><col style="width: 43.2568%;"></col><col style="width: 13.8202%;"></col><col style="width: 33.3645%;"></col></colgroup><tbody><tr><td>item  
</td><td>effect  
</td><td>intended use</td><td>description  
</td></tr><tr><td>blaze-orb  
</td><td>if the user's ability activates chlorophyll changes the holder's ability to Artificial sun. Else the holder takes 1/2 max hp damage at the end of each turn.</td><td>Mienfoo/sun teams or trick. use on nzk  
</td><td>an orb with the power of the sun

</td></tr><tr><td>Miloticite  
</td><td>allows milotic to mega-evolve with

(+0/+10/+20/+0/+20/+85 (+135))

on regional milotic

BST: 120/60/100/20/125/115 (540) becomes

120/70/120/20/145/200 (675)

</td><td> NZK's milotic final battle  
</td><td>One of a variety of mysterious Mega Stones. This stone will enable Milotic to Mega Evolve during battle.

</td></tr></tbody></table>

#### new moves

<table border="1" id="bkmrk-move-type-effect-bas" style="border-collapse: collapse; width: 100%; height: 156px;"><colgroup><col style="width: 16.6809%;"></col><col style="width: 8.10215%;"></col><col style="width: 25.2596%;"></col><col style="width: 6.79019%;"></col><col style="width: 7.98432%;"></col><col style="width: 12.2724%;"></col><col style="width: 17.7532%;"></col><col style="width: 5.24257%;"></col></colgroup><tbody><tr style="height: 46.4px;"><td style="height: 46.4px;">move  
</td><td style="height: 46.4px;">type  
</td><td style="height: 46.4px;">effect</td><td style="height: 46.4px;">base dmg  
</td><td> acc  
</td><td style="height: 46.4px;">catagory  
</td><td style="height: 46.4px;">intended mons  
</td><td style="height: 46.4px;">pp</td></tr><tr style="height: 80px;"><td style="height: 80px;">Burning soul-blaze</td><td style="height: 80px;">normal</td><td style="height: 80px;">omniboost; gains no-guard, +4, priority, target's the lowest stat; ignores types; stab; can only be used once per battle.  
</td><td style="height: 80px;">65  
</td><td>1%  
</td><td style="height: 80px;">special</td><td style="height: 80px;">dudunsparce  
</td><td style="height: 80px;">1  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">  
</td><td style="height: 29.6px;">  
</td><td style="height: 29.6px;">  
</td><td style="height: 29.6px;">  
</td><td>  
</td><td style="height: 29.6px;">  
</td><td style="height: 29.6px;">  
</td><td style="height: 29.6px;">  
</td></tr></tbody></table>

#### new abilities

<table border="1" id="bkmrk-ability-effect-inten" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 15.3754%;"></col><col style="width: 51.3535%;"></col><col style="width: 33.3645%;"></col></colgroup><tbody><tr><td>ability  
</td><td>effect  
</td><td>intended mons</td></tr><tr><td>Flaming protector</td><td> friend guard + if partner is nfe, Opposing final stage pokemon deal 1/2 dmg; 25% if (mega/gmax/dmax/z/tera) boost. All stat changes pass to ally (including items except mega evoloution).  
</td><td>Mega milotic

</td></tr><tr><td>Steam Absorb</td><td> Immune to water and fire moves, powers up next fire/water move.  
</td><td></td></tr><tr><td>Mind and body</td><td>All moves are physical, and deal 1.2x dmg if initially special. All moves are super effective against psychic and dark types.  
</td><td></td></tr><tr><td>Fist's soul</td><td>All moves are Special and deal 1.2x dmg if initially physical. All moves are super effective against dark and steel types. dark is not immune to psychic</td><td></td></tr><tr><td>Great firewall:</td><td>When the user uses a fire move untill the user feints,ally's take 3/4 dmg; for ally and self, 30% burn change on contact moves.</td><td></td></tr><tr><td>leveled playing field:  
</td><td>if the user is a nfe, the user's stats 2x vs final stage pokemon + 1.5 vs if mega/gmax/dmax/z/terra</td><td></td></tr><tr><td>Gentimans game  
</td><td>each mon's bst gets lowered or raised to 413; if lowerd rounded down; if increased rounded up;  
</td><td></td></tr><tr><td>  
</td><td>on switch in, Ursaluna summons the the full moon, and runs a download check. if special check, becomes blood moon Ursaluna, if physical + becomes regular Ursaluna. holds 1 item, one move, and ev/iv spread per form, moonlight is all ways 3/4.</td><td></td></tr></tbody></table>

#### new mechanics

<table border="1" id="bkmrk-mechanic-effect-requ" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col></colgroup><tbody><tr><td>mechanic  
</td><td>effect</td><td>requirement  
</td><td>other notes  
</td></tr><tr><td>  
</td><td>  
</td><td>  
</td><td>  
</td></tr></tbody></table>

#### training arcs

<table border="1" id="bkmrk-training-arcs-quest%C2%A0" style="border-collapse: collapse; width: 100%; height: 404px;"><colgroup><col style="width: 6.32475%;"></col><col style="width: 27.039%;"></col><col style="width: 33.3638%;"></col><col style="width: 33.3638%;"></col></colgroup><tbody><tr style="height: 29.6px;"><td>  
</td><td style="height: 29.6px;">training arcs</td><td style="height: 29.6px;">quest   
</td><td style="height: 29.6px;">the dm that inspired it all  
</td></tr><tr style="height: 264.8px;"><td>1  
</td><td style="height: 264.8px;">evolve kubfu</td><td style="height: 264.8px;">teach each elemental punch to kubfu   
</td><td style="height: 264.8px;">what if you zeyu story event learns new elemental varients of wicked blow/surging strikes when baxcal inharents a type  
like theres a minni training ark  
so you get all the punches  
u teach kubfu to punch correctly before you teach it wickid blow  
so u teach it like heavy punch  
a strong ish normal punching move  
then mach punch  
but u embue it with fighting spirit  
--  
like wicked blow is buddies last step  
thats cool  
I have baxcalibur just  
body me with an element till I master it then  
I have baxcalibur just  
body me with an element till I master it then  
me and kubfu fist bump  
I transfer the energy into it  
so it gets the feeling  
and then it learns how to do it  
i was kidding about the baxcalibur part but I like the idea of like  
baxcalibur being the catalyst for the newfound power  
it gives like a greninja-lucario relationship  
vibe  
like on ash's team  
</td></tr><tr style="height: 46.4px;"><td>2  
</td><td style="height: 46.4px;">Stellar Baxcalabur</td><td style="height: 46.4px;">have baxcal inharent all the types</td><td style="height: 46.4px;">baxcal is basically the evolving godzilla  
</td></tr><tr style="height: 63.2px;"><td>3  
</td><td style="height: 63.2px;">baxcal teaches zeyu how to control the elements  
</td><td style="height: 63.2px;">after baxcal type gain, train with baxcal to learn a new critical punch  
</td><td style="height: 63.2px;">see quest evolve kubfu  
</td></tr><tr><td>4  
</td><td>steely ursaluna  
</td><td>feed ursaluna lots of metal  
</td><td>yk how in the anime thers the one onyx that gets polished alot then it becomes immune to water  
wut if it eats alot of metal and becomes ground steel</td></tr></tbody></table>